how serious did the creators intend this game to be? i agree the site can be inspirational to its viewers if taken as a real change for the future. but how can that really be possible? can a game on a website truly cause change that affects society for the better? if played out to its fullest capability, would the game alter the path people/society is on now? i am just not convinced that a game has the ability to do all that.
but what issues would be addressed? economic issues or social issues? political ones like elections and the passing of bills? if we were to have the game address real issues, that i agree would be beneficial to the game development and play, then who would be the ones to decided? i think some major rules/laws should be mapped out and others made by the players.
the game should be realistic to the extent that it reflects the world that we live in. this will allow for a more accurate reflection of peoples views and understanding of our society. this realism will also let the players experience both the positive and negative aspects that the members of society face on a daily basis. not only will having the game reflect the realism of our world will give us a more precise understanding of the players views about the world they live in, but it will also allow the players to express their successes and struggles their characters experience in the game world.
I agree that this game should be realistic so that it reflects our current world. Allowing flexibility through the medium of the internet will become a microcosm of the world we live in today. From this scale, I think it will be easier to scrutinize and examine the relations between people and parties everyday. This underlines a further understanding of race categories and citizenship categories.
to get people's mindset out of that which the players will hold in the real world, we'd have to construct a different reality to which players can set aside the biases and such that they hold.
to have a world similar to ours would just allow for the same hegemonic attitudes and same kind of hegemonic thought and hegemonic solutions.
to emphasize the positive aspects of the world would be like playing a game that is nearly half played already, finishing a puzzle that is halfway completed. it would be more rewarding to give players obstacles harsher then the one we face in this world to cause the players to think differently and figure out different solutions, and a harsher world would provide for this much better then a world emphasizing the positive aspects of the real world.
See, I think that it would be important to create a world similar to the one we inhabit today so that we can see how to prevent the hegemonic attitudes and biases that exist in our world. Players would be forced to think 'outside of the box' and start anew but if the world resembled ours then perhaps we could translate some of the lessons learned in the agora world into "real world" social change.
On a side note, I definitely agree with alexaesthetics' comment about the 'halfway completed puzzle' - we should not focus on the positive but instead give players obstacles and complex challenges. The type of players who want an 'easy' game shouldn't be playing this one anyway - solutions to problems shouldn't be effortless but should require new ways of thinking and of understanding the world.
i agree, after reading the 4 decrees on the main page i know see that those decrees would themselves force the players to think in a non-hegemonic way and that creating a world that resembles ours would probably be the most beneficial.
i think the game should be styled around the positive aspects of the world. besides the fact i dont think it would actually ever reflect it as it is today bc not everyone participates online, pointing out the negative parts is much easier than pointing out the good. an online forum would require that one defend why the Good is good
if the goal is to create something that is outside of our norm, I feel we must think in terms of those outstanding circumstances and take the positives we see in our norm now and utilize hem as resources to create an actual utopia.
Creating a game world that is more stylized to emphasize the positive aspects of this world, rather than a world simply like our own or stylized to incorporate negative aspects of the world would be more attractive to new players. Emphasizing positive attributes in a game world would entice more players to participate, as a positive first impression of the game appears more inviting. After a more pleasant introductory stage, then the game could then incorporate negative aspects or pose problems or rigors to players participating in the game world that they could solve--inducing more challenges so the gamers would want to continue playing as there is somewhat of a contest or reason to keep playing. The game should be challenging enough so people don't lose interest, but feasible and accessible enough not to deter players from playing the game.
I feel that the game world should be as close as possible to the one we inhabit. This is very important because in order to create a game that would later be used to create a model for a change in global politics, it is key to start with an accurate representation of the world as we know it.
In addition, I feel that more people would play the game if is realistic. For example, it seems that people enjoy playing games that seem real.
For this reason many like to play simulation games where it feels like you are actually a part of the game.
In order for people to make realistic choices within the game, the game should accurately represent the world. If the game does not accurately represent the world people would potentially not be able to make predictions about their actions and choices. Thus, people may end up making choices they normally would not make in the real world.
I believe that the best way for people to play this game is if it closely represents the world we live in today. If the game closely represents the world we have today, the choices the players make while playing can actually reflect possible changes and choices we can make in the real world. From the choices we make in the game players can assess either the failure or success of such choices.
ALthough it would be uplifting and maybe even inspirational to see the positive points emphasized its not reality. I would feel very detached tfrom his positive world and be less inclined to play because the choices will not really make a difference anywhere. It would be like any other adventure game that takes you out of the individual's world into a fantasy one versus a game that could actually affect the way we view the world and possibly change it.
I think that emphasizing the negative aspects of this world in the game would raise awareness of what needs to change in the world for the better of everyone. I know that representing negative aspects would not be accurate to the real world, but I honestly think that in order for people to pay attention to any type of issue it must be done in a very harsh manner and that is what showing negative aspects would do.
I would like the game to be as realistic as it could be regarding policies, rules and laws for the players. The game needs to be as close to life as possible to parallel reality. I feel that players should be given the choice to make both positive and negative options in order to determine appropriate outcomes. Rewards, as well as consequences should be implemented. However I must say that often players would more than likely deem the importance of the game much less than the everyday world. Role-playing games, as realistic as they have been, often produce no more than a sense of enjoyment in manipulating decisions through a character. Yet I feel the game can bestow upon us relevant information regarding the way players choose to conduct their behavior through their character, perhaps telling us something about the society we live in.
I agree with this. I argue that positioning the game as similar to that of the real world allows for a more realistic approach to the negative and positive of the game world where you learn from your mistakes and not everything is in your favor. I do not like solely putting emphasis on only the positives, or only the negatives, because it creates a biased standpoint on everything surrounding the game world. If the game parallels reality, it allows the player to actually apply day to day things and not use too much of their imagination or base things on falseness. By demonstrating policy, or rules of law/government the game world may have a favorable outcome on the players real life.
I also agree and think that the real world provides the best illustration for how the world should be run in relation to the politics we are facing today. Sticking the game to the real world does justice in providing credible strategic leverage in aiming our objectives in the world or colony we plan to embark on. I would argue the most practical solution to this game provides the necessary groundwork to identify the law or government in a realistic setting. So, for example, we can try a democracy in the corresponding country of our choice to be the form of government. I think all players who put input for this government will then give the best testament whether or not this system is in fact working for us as an online game for the real world.
All you people are crazy if it is like our current world we will only get the thoughts of at least middle class and up, the poor don't have the internet so the "social experiment" would be bullshit.
Would be nice to see something different, maybe inspirational.
how serious did the creators intend this game to be? i agree the site can be inspirational to its viewers if taken as a real change for the future. but how can that really be possible? can a game on a website truly cause change that affects society for the better? if played out to its fullest capability, would the game alter the path people/society is on now? i am just not convinced that a game has the ability to do all that.
but then maybe people won't take this seriously.
I agree, it would be interesting if the game addressed real issues in today's society.
but what issues would be addressed? economic issues or social issues? political ones like elections and the passing of bills? if we were to have the game address real issues, that i agree would be beneficial to the game development and play, then who would be the ones to decided? i think some major rules/laws should be mapped out and others made by the players.
which laws do you think should be made?
the game should be realistic to the extent that it reflects the world that we live in. this will allow for a more accurate reflection of peoples views and understanding of our society. this realism will also let the players experience both the positive and negative aspects that the members of society face on a daily basis. not only will having the game reflect the realism of our world will give us a more precise understanding of the players views about the world they live in, but it will also allow the players to express their successes and struggles their characters experience in the game world.
I agree that this game should be realistic so that it reflects our current world. Allowing flexibility through the medium of the internet will become a microcosm of the world we live in today. From this scale, I think it will be easier to scrutinize and examine the relations between people and parties everyday. This underlines a further understanding of race categories and citizenship categories.
to get people's mindset out of that which the players will hold in the real world, we'd have to construct a different reality to which players can set aside the biases and such that they hold.
to have a world similar to ours would just allow for the same hegemonic attitudes and same kind of hegemonic thought and hegemonic solutions.
to emphasize the positive aspects of the world would be like playing a game that is nearly half played already, finishing a puzzle that is halfway completed. it would be more rewarding to give players obstacles harsher then the one we face in this world to cause the players to think differently and figure out different solutions, and a harsher world would provide for this much better then a world emphasizing the positive aspects of the real world.
See, I think that it would be important to create a world similar to the one we inhabit today so that we can see how to prevent the hegemonic attitudes and biases that exist in our world. Players would be forced to think 'outside of the box' and start anew but if the world resembled ours then perhaps we could translate some of the lessons learned in the agora world into "real world" social change.
On a side note, I definitely agree with alexaesthetics' comment about the 'halfway completed puzzle' - we should not focus on the positive but instead give players obstacles and complex challenges. The type of players who want an 'easy' game shouldn't be playing this one anyway - solutions to problems shouldn't be effortless but should require new ways of thinking and of understanding the world.
i agree, after reading the 4 decrees on the main page i know see that those decrees would themselves force the players to think in a non-hegemonic way and that creating a world that resembles ours would probably be the most beneficial.
i think the game should be styled around the positive aspects of the world. besides the fact i dont think it would actually ever reflect it as it is today bc not everyone participates online, pointing out the negative parts is much easier than pointing out the good. an online forum would require that one defend why the Good is good
if the goal is to create something that is outside of our norm, I feel we must think in terms of those outstanding circumstances and take the positives we see in our norm now and utilize hem as resources to create an actual utopia.
Creating a game world that is more stylized to emphasize the positive aspects of this world, rather than a world simply like our own or stylized to incorporate negative aspects of the world would be more attractive to new players. Emphasizing positive attributes in a game world would entice more players to participate, as a positive first impression of the game appears more inviting. After a more pleasant introductory stage, then the game could then incorporate negative aspects or pose problems or rigors to players participating in the game world that they could solve--inducing more challenges so the gamers would want to continue playing as there is somewhat of a contest or reason to keep playing. The game should be challenging enough so people don't lose interest, but feasible and accessible enough not to deter players from playing the game.
I feel that the game world should be as close as possible to the one we inhabit. This is very important because in order to create a game that would later be used to create a model for a change in global politics, it is key to start with an accurate representation of the world as we know it.
In addition, I feel that more people would play the game if is realistic. For example, it seems that people enjoy playing games that seem real.
For this reason many like to play simulation games where it feels like you are actually a part of the game.
In order for people to make realistic choices within the game, the game should accurately represent the world. If the game does not accurately represent the world people would potentially not be able to make predictions about their actions and choices. Thus, people may end up making choices they normally would not make in the real world.
I believe that the best way for people to play this game is if it closely represents the world we live in today. If the game closely represents the world we have today, the choices the players make while playing can actually reflect possible changes and choices we can make in the real world. From the choices we make in the game players can assess either the failure or success of such choices.
ALthough it would be uplifting and maybe even inspirational to see the positive points emphasized its not reality. I would feel very detached tfrom his positive world and be less inclined to play because the choices will not really make a difference anywhere. It would be like any other adventure game that takes you out of the individual's world into a fantasy one versus a game that could actually affect the way we view the world and possibly change it.
I think that emphasizing the negative aspects of this world in the game would raise awareness of what needs to change in the world for the better of everyone. I know that representing negative aspects would not be accurate to the real world, but I honestly think that in order for people to pay attention to any type of issue it must be done in a very harsh manner and that is what showing negative aspects would do.
I would like the game to be as realistic as it could be regarding policies, rules and laws for the players. The game needs to be as close to life as possible to parallel reality. I feel that players should be given the choice to make both positive and negative options in order to determine appropriate outcomes. Rewards, as well as consequences should be implemented. However I must say that often players would more than likely deem the importance of the game much less than the everyday world. Role-playing games, as realistic as they have been, often produce no more than a sense of enjoyment in manipulating decisions through a character. Yet I feel the game can bestow upon us relevant information regarding the way players choose to conduct their behavior through their character, perhaps telling us something about the society we live in.
I agree with this. I argue that positioning the game as similar to that of the real world allows for a more realistic approach to the negative and positive of the game world where you learn from your mistakes and not everything is in your favor. I do not like solely putting emphasis on only the positives, or only the negatives, because it creates a biased standpoint on everything surrounding the game world. If the game parallels reality, it allows the player to actually apply day to day things and not use too much of their imagination or base things on falseness. By demonstrating policy, or rules of law/government the game world may have a favorable outcome on the players real life.
I also agree and think that the real world provides the best illustration for how the world should be run in relation to the politics we are facing today. Sticking the game to the real world does justice in providing credible strategic leverage in aiming our objectives in the world or colony we plan to embark on. I would argue the most practical solution to this game provides the necessary groundwork to identify the law or government in a realistic setting. So, for example, we can try a democracy in the corresponding country of our choice to be the form of government. I think all players who put input for this government will then give the best testament whether or not this system is in fact working for us as an online game for the real world.
All you people are crazy if it is like our current world we will only get the thoughts of at least middle class and up, the poor don't have the internet so the "social experiment" would be bullshit.