From an anthropological point of view, it would be definitely interesting to see how the medium of the internet would create an intersection of cultural views and how this in turn would influence how ideas are formulated. Still as a political game, one would hope that these relations of information sharing and cultural sharing would become a global based politics rather than politics between states.
There should not be a single player objective such as winning political office because the essence of the game is to create an interactive image of a different politically structured world, not to figure out how to win political office or even how to run an efficient state. The point of the game is much broader. It is to see how life would be like if these four decrees were successfully implemented. Having multiple gaming interactions in which players can earn or lose points for will make the game more multi-dimensional and complex like real life. Furthermore, multiple objectives can serve as progress checks and encouragement to keep striving for completing more objectives to further their character.
The tricky part about coming up with one singular objective of the game is that in doing so we are defining what a successful state is. Clearly a state that avoids war and has a happy, well fed and economically stable population is ideal however who is to say that that is winning? Another person may believe that simply having a very efficient government is enough to win. For this reason, I really think the game should be more of a simulator of what a state or government would look like considering the factors. Perhaps before entering the game, their could be prompt where each player designates what "winning" means to him or her or stating an objective. For instance, my objective would be ensure that the per capita income of every household is $40,000 USD. Once the player reaches their own objective, they win!
From an anthropological point of view, it would be definitely interesting to see how the medium of the internet would create an intersection of cultural views and how this in turn would influence how ideas are formulated. Still as a political game, one would hope that these relations of information sharing and cultural sharing would become a global based politics rather than politics between states.
There should not be a single player objective such as winning political office because the essence of the game is to create an interactive image of a different politically structured world, not to figure out how to win political office or even how to run an efficient state. The point of the game is much broader. It is to see how life would be like if these four decrees were successfully implemented. Having multiple gaming interactions in which players can earn or lose points for will make the game more multi-dimensional and complex like real life. Furthermore, multiple objectives can serve as progress checks and encouragement to keep striving for completing more objectives to further their character.
The tricky part about coming up with one singular objective of the game is that in doing so we are defining what a successful state is. Clearly a state that avoids war and has a happy, well fed and economically stable population is ideal however who is to say that that is winning? Another person may believe that simply having a very efficient government is enough to win. For this reason, I really think the game should be more of a simulator of what a state or government would look like considering the factors. Perhaps before entering the game, their could be prompt where each player designates what "winning" means to him or her or stating an objective. For instance, my objective would be ensure that the per capita income of every household is $40,000 USD. Once the player reaches their own objective, they win!