Should different states have different cultural reputations?

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since culture is a social construct, it seems difficult to put into game play a way in which players can "create" culture. also cultures imply that it takes more then one person to be able to have culture. so players would have to band together in order to "have" or "create" culture.

also, if this does become a game where there is a winner, it becomes very difficult to place value on what kind of culture allows for the player to advance closer to winning.

because of this difficulty and because this is a game with individual players, it would be a better game if culture was left out and other game dynamics were the object of the game.

You have a valid point in that adding the cultural element to this game would be difficult. It might be accomplished by creating 5-10 cultural stereotypes according to real world cultures (these would have to be generalizations of real cultures of course) and assign them to player groups/states based on how often they occur in the real world.

In my opinion this game should at least attempt to approximate the real world and if it completely ignores the role of culture it will place everyone on a much more equal playing field, which of course is not the case in the real world. A good compromise however might be to make culture play a secondary/tertiary/etc role in the game.

I think culture will evolve on its own and I believe it is inevitable in a socially interactive game such as this. I think that players will like to create an avatar of their choosing and people's interests will drive the creation of different cultures.