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Yes, since the characteristic of this nation is having diversity of cultures, different cultural reputations should be added to enhance the game. Having different cultural reputations from different states would reveal different values of he current policies as well as the polices in the game. However, cultural reputations should not be the primary object of the game, rather, it should be a minor factor, which would affect little consequences of the game. Whether win or lose should not be evaluated based on one's culture, but playing this game with a cultural perspective would definitely make the game more interesting to play since everyone has a different cultural value on morality, and all the polices are mostly compromises of law and moral.
This is important because it lets the player decide what state they want to be a part of. If all the culture's were the same, there would be very little differences between the various states. Culture is a key aspect in defining what states are in the real world and should be equally important in the game world. By having various cultures, it will allow the player to move between the different states depending on what is best for the player's character. In this way, the player will get to experience more of the game and gain various understandings of different views.
Having cultural differences and cultural reputations would enhance the game and make it a more engrossing game. Without it you are running into sort of a uncanny valley where people would not take this game seriously because it is too far removed from the real world where we these cultural differences and reputations are demonstrated in front of us in everyday practice to which we use many words to describe these practices.
I agree with your opinion since cultural reputations and differences are so close to our everyday life. If we add cultural elements into this game, we will definitely take this game more seriously, and we will be able to constantly aware of different opinions and values revealed from different cultures. And the cultural reputation can just simply be expressed through the words we say, it is not a difficult task for this game.
I think culture will evolve on its own and I believe it is inevitable in a socially interactive game such as this. I think that players will like to create an avatar of their choosing and people's interests will drive the creation of different cultures.
I agree with your sentiment about cultures evolving on their own. I believe that if we make the cultures very distinct within the game, then players will discriminate against each other based on the cultures that they associated themselves with within the game. I also believe that we carried out a lot of our cultural elements as we present ourselves, especially when it comes to choosing our avatars, skills, and strategies. By allowing cultures to evolve in the game, we are also allowing players to form communities based on their interests and personalities. With these communities, players will create cultures based on their community and not their ethnicity.
This would be a chance to observe some very interesting social phenomena and to see if individual cultures will sprout from nothing on their own. I think they will. It is human nature to want to be "different' while simultaneously wanting to "belong". I don't think these cultures should be predetermined since that destroys the notion of choice that is central to the integrity of this game.
You have a valid point in that adding the cultural element to this game would be difficult. It might be accomplished by creating 5-10 cultural stereotypes according to real world cultures (these would have to be generalizations of real cultures of course) and assign them to player groups/states based on how often they occur in the real world.
In my opinion this game should at least attempt to approximate the real world and if it completely ignores the role of culture it will place everyone on a much more equal playing field, which of course is not the case in the real world. A good compromise however might be to make culture play a secondary/tertiary/etc role in the game.
Adding cultural identities to the game would be extremely difficult, and even 5-10 might be restrictive. A solution might be to let players write their own blurb about their cultural identities.
You're right, enabling people to list cultural affiliations would better mirror the real world. In line with the foundational concept of the agoraXchange, players might develop a political and social structure that would eliminate the importance cultural identities. We know that in the real world, cultural affiliations have often been the grounds for stereotyping, violence, and inequality. Because these are world issues agoraXchange seeks to resolve, perhaps enabling players to voice their identities would be the first step to altering the current real-world structure that often breeds discrimination.
On the other hand, agoraXchange seeks to eliminate inequality and privileges associated with anything other than how well a player plays the game. Cultural association might compromise this, as some groups might bond together and dominate the system. In this situation, bonds wouldn't be created on the quality but the cultural affiliation of the player. To me, this situation is too much like real life. AgoraXchange exists within a technological realm where we have the ability to see what the world would be like without cultural/racial discrimination. I believe the creators should take the opportunity to let players play based on merit, creating a new world order that is not clouded by the implications of cultural identity. I disagree with the idea that states should have cultural reputations.
since culture is a social construct, it seems difficult to put into game play a way in which players can "create" culture. also cultures imply that it takes more then one person to be able to have culture. so players would have to band together in order to "have" or "create" culture.
also, if this does become a game where there is a winner, it becomes very difficult to place value on what kind of culture allows for the player to advance closer to winning.
because of this difficulty and because this is a game with individual players, it would be a better game if culture was left out and other game dynamics were the object of the game.