Should players be able to choose their occupation?

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players should not be able to choose their occupation because without a system in pace that forces them to work for their occupation a great majority of the player will choose occupations such as lawyer, doctor, professional athlete, etc. having the occupation randomly assigned will keep a more realistic balance in our gaming society and ensure that there are not an abundance of characters with the same occupation. in addition to maintaining this balance the randomly assigned occupations will allow people to experience different struggles and perks in society which they otherwise are incapable of or will never face in their real lives. this will open the eyes of many as they see how difficult the society can make life for the unsuccessful and could be reflected on their own lives.

I think the game could incorporate choice and random assignment into the whole occupation question. Maybe only assign jobs in high demand by probability; say if 50 people join the game in a month and half want to be lawyers, within that half the lawyer position is randomly assigned to one player (this cycle would repeat itself every week/month/year/etc). While admittedly most may not be interested in jobs like an electrician or a construction worker, assuming the game even has fine details like that, it shouldn't be too difficult to engineer the system to accomodate for those who do want positions that aren't in high demand.

In my opinion, this issue relates to the question whether or not the game should be realistic. If you don't want the game to look like the real world, why then is it a problem to have people choose their own occupations? If the consequence is that there are 50 lawyers and just 2 trashmen will that be a problem? In a fake world you can just imagine 50 lawyers are needed and only 2 trashmen. On the other hand, if the game is supposed to be like the real world, I still would have people to pick their own occupation. We don't have lawyers too much in our world. And if that is the case than this will change over time so that after a while every significant occupation is represented in balance again. Don't forget that it is not every one's dream is to be a lawyer. Some people are less ambitious and would not be happy in a job like a lawyer.

I think if everyone were to get paid the same amount for their occupation (trash collector and lawyers both get $15 an hour...haha yeah right) then we should be allowed to choose. However, I am guessing that most people will want to have plenty of money and thus choose occupations that will pay handsomely. However I like the idea of entering your choice of occupation in a lottery and then hoping you get what you want, because let's face it not everyone who wants to be a lawyer can be a lawyer. I also feel there should be an aspect of social mobility. For instance, if I do get selected to be a trash man, there should be ways for me to climb the latter and maybe become the CEO of the Trash company or the ability to quit my job, get an education and train for a new job. That could be a fun aspect all in to itself...trying to climb the latter of job inequality.

I agree with fslaczko in that there should be some social mobility. Nobody works one job his or her whole life. Maybe people should have their first few jobs randomly assigned from a selection of beginning jobs (as 'lawyer' is probably not many people's first job). From there people can choose to pursue a specific career. If they decide they do not like the decision they have made, they should be able to try another. They should have to work from an entry-level position, but will be able to climb the ladder quicker than in their original career. On the other side, how would hiring work? If people are able to choose their occupation, can bosses decide who is the most qualified? The players who have played longer would have worked up to a certain level, but who would have judged their performance? Perhaps the first round could be randomly assigned, and then those players would gain the respsonsiblity of judging others.

I voted that players should be able to select their occupation, but I believe that the game would be best served if this choice was limited in another sense. Players should be able to choose their career field but not their exact occupation, and have the opportunity to work their way into more prominent or specialized occupation as they proceed in the game.

For example, lets say someone wants to be a lawyer (since everyone else seems to think that being a lawyer is the best job around). The player would be able to choose "The Legal Profession," as their career choice, but not be able to choose lawyer directly. Then in this "Legal Profession" category, there will be several different positions (Judge, DA, defense lawyer, clerk, paralegal, intern, law school student, etc.) They will be assigned to one of these positions within the legal field at random and have opportunities throughout the game to advance or move into different positions. Within this career category, each will have a specific set of advantages and disadvantages, so in order to move to a different position, the player must be willing to give up a specific advantage in order to pursue another.

These types of categories can be devised for each field, so players will be able to pursue their desired position, but the top or otherwise most attractive positions won't be overly saturated (especially if some of the lower positions are given really cool advantages and the higher positions come with some serious disadvantages or complications).

Players should not automatically be allowed to choose their occupation simply because it is likely for certain occupations to be overwhelmed with players (sports perhaps being incredibly disproportionate), but they should also allow for mobility. All professions should be evenly distributed among the present and future players, from being a buttler, to a politician, to a professional basketball player. I also agree with the notion of social mobility because it will add an interesting dynamic to the game. People who would be willing to work their way into becoming whatever they would want to become would influence the game dramatically. Social mobility would allow us to see what professions are sought after the most considering activity and income, and how far players would go to obtain it..........

I think that for the purpose of the game people should be assigned jobs. If everyone was to choose whatever they wanted then the game would turn into a very unrealistic game and the point of it would be lost. I agree with one of the comments above saying that there should be job mobility. Through points or something people should be allowed to switch jobs like in real life, the more experience you have the better job you may get. Maybe since the jobs would be assigned then through points there would be pay improvement or something similar. I also like Bryan Zmi's idea of having the players choose out of categories and through that a profession would be assigned. In addition to that maybe a questionnaire could be done before a job is assigned so that it is a fitting profession to the player.

Players should be able to choose their occupation. Each job should have certain requirements though such as education, skills and that sort of thing. I think by having certain requirements attached to the job it would still be realistic.Peope in the real world choose their jobs to a certain degree so i think that it shoild b the same in the game. I like the idea of a questionare that the person above said. But i don't think that the job should be dictated to anyone though.

We should work to provide the society with necessary goods and infrastructure. The communitys needs must therefore come first. To meet those needs should be regarded as a citizens duty, whitch in our time of automation need not amount to a main occupation at all. Nevertheless, within the limits of communitys needs and individual competence there should ample room for personal preferences.