Yes, I believe that players should be able to choose their occupation, but later on in the game. The players should be able to select what career field they want to pursue and work towards the occupation they desire. In order for the player to choose their occupation they must complete various activity levels in order to choose their final occupation. Upon completion of the levels the player will then have the option to select their occupation.
I believe that players should be able to choose their occupations yet at a certain low level, like level one. Every job description will be categorized and they can choose accordingly. Then they can work up the ladder into more professional stature once they excel in the game. If they decide to change occupations, the level will go back to one, unless some experience will overlap. This way, everyone will start out even yet still with a choice of what they desire but at a level to work up towards like any job. This is the same idea of BryanZmi but all starting at a low level with an even slate.
I believe that players should be able to choose their own occupation based on the four decrees that are presented on the website for the game. In choosing their own occupation I believe that this will provided a wide range of occupations that will be filled. People whether in the game or within society as a whole have very different interest and skill sets that I believe will contribute to the workforce within the game in different ways. One thing , however, to keep in mind to ad a twist to the game could be that a list of what the “game world” needs as far as occupations could be presented somewhere on the website in order to see if any of the users would take up an occupation for the betterment of the game. Also , I think that the job positions should have a set of requirements in order to promote some form of stability in the game. Instead of being able to simply state you are a doctor perhaps you have to establish yourself on a specific level of the game or have a certain skill set.
With a game that seems to be based on free choice and starting on an equal foundation, I think that players should be allowed to choose their own occupations. Taking it a step further, I think this needs to start with how the education system is designed. Students should be exposed to an extensive curriculum early on and be guided through whatever career path interests them starting at an early age. Now that people will not be born in different classes, income levels, or citizenships, this will give them greater opportunities to explore different fields during their education and create well-rounded citizens.
I do still believe that job positions need to be regulated to ensure all important jobs are adequately covered. In this new world though, the definition of an ‘important’ job may be different (ex. More emphasis on creative fields). Like today’s world, there should still have to be certain amount of schooling and training that people have to go through in order to become occupations such as doctors, lawyers, military officers, etc. This will still be the distinguishing marker between who will become what profession.
i pretty much agree with your whole post. the notion of freedom of choice in the game definitely needs to be applied to choosing an occupation; however, a functioning world is not possible without certain jobs, such as doctors or lawyers, so there does need to be some kind of regulation o incentive that ensures that people take up these posts. i like that everyone is starting out on the same page, without class differentiation: this allows everyone the same freedom of opportunity.
I believe people should choose their occupation because it is the way the world is now and it seems that there are plenty of people in a variety of occupations without a deficit in any particular category. The idea that people shouldn't choose because then everyone will be a doctor or an athlete and thus unbalanced doesn't hold today so why would it hold in this game? People choose to be in a certain occupation via their interests and everyone has different interests and skills so there will be those who want to do art, those who want to be in the technology/computer industry, those who like kids and teaching, those who like caring for others will be nurses, and etc. There won't be an unbalance because the occupations that people would normally pick due to money or status and thus cause an unbalance won't choose those occupations based on that anymore because in the game there will be equality in pay and there won't be people with more prestige than others allegedly so that eliminates that fear of unbalance. People will choose their occupation as a result based on their interests instead of money or status which solves the unbalance and creates a society where people love what they do and want to go to work and therefore there will be greater output and production in society as people create more and work more.
Yes. Based on the four decrees of this world, it is apparent that the value of independence and autonomy are of extremely high priority. Thus, it should follow in this vein of logic that players should also have the right and responsibility of choosing their occupation. To follow, however, this occupation ought not impose particular levels of authority upon other players in the community (consider the individual nature of marriage contacts.
I think that players should be able to choose their occupation. Everyone has different levels of ambition, and will work in an area that best suits their needs. This will allow for a more realistic outcome of the game. In addition, people leave certain professions to enter new one, and people also get fired for not soing their job correctly. For this reason I think it is also important to allow for a change in occupation. All jobs, however, need to be represented. If there are too many lawyers and not enough gardeners, for instance, perhaps the law profession should be closed, until a spot opens up from another playing leaving it.
I like your ideas around the occupations in the game they are quite similar to my own. I also believe that individuals should be able to choose their own occupations , however, it does seem that in the choosing their should be some form of structure that allows for other professions to be chosen in order to sustain some form of balance within different fields that are needed to keep the economy going. The idea of having professions closed I think could be a very interesting portion of the game. Not only because it allows people to develop separate skill sets but it also forces them to think of what other areas they can contribute their work to which could lead to interesting developments within the game.
The function of society should be to provide the individuals with necessary goods and infrastructure to realize their personal development. To sustain a society at the present standard of living for developed nations requires about 20% of present workload. This do not amount to a main occupation at all and should be regarded as a citizens duty. Nevertheless, within the limits of communitys needs and individual competence there will be ample room for personal preferences.
Players should be able to choose their occupation. Each job should have certain requirements though such as education, skills and that sort of thing. I think by having certain requirements attached to the job it would still be realistic.Peope in the real world choose their jobs to a certain degree so i think that it shoild b the same in the game. I like the idea of a questionare that the person above said. But i don't think that the job should be dictated to anyone though.
I agree with the point that a job should not be dictated to anyone. This opinion seems to be the minority whereas many people seem to think that we should not be able to choose our profession. If the game wants to remain realistic than people should still have choice. The FAQ explains that wizards and other such fantasy characters are not going to be used so there is still some sense of reality to the game.
I also agree with the requirements just as there are requirements in the real world. It seems that some of the decrees seem to promote equality and fairness such as abolishing inheritance. The notion of no one having a choice to choose their profession I guess could be seen as going in that direction but I don't think it is fair to force someone to do something they don't want to.
I think that for the purpose of the game people should be assigned jobs. If everyone was to choose whatever they wanted then the game would turn into a very unrealistic game and the point of it would be lost. I agree with one of the comments above saying that there should be job mobility. Through points or something people should be allowed to switch jobs like in real life, the more experience you have the better job you may get. Maybe since the jobs would be assigned then through points there would be pay improvement or something similar. I also like Bryan Zmi's idea of having the players choose out of categories and through that a profession would be assigned. In addition to that maybe a questionnaire could be done before a job is assigned so that it is a fitting profession to the player.
Players should not automatically be allowed to choose their occupation simply because it is likely for certain occupations to be overwhelmed with players (sports perhaps being incredibly disproportionate), but they should also allow for mobility. All professions should be evenly distributed among the present and future players, from being a buttler, to a politician, to a professional basketball player. I also agree with the notion of social mobility because it will add an interesting dynamic to the game. People who would be willing to work their way into becoming whatever they would want to become would influence the game dramatically. Social mobility would allow us to see what professions are sought after the most considering activity and income, and how far players would go to obtain it..........
Although I see the concern for proportionality, it seems counter intuitive to dictate occupation within this society. If players are citizens by choice, the basic value that supports this ideal ought to also support the notion of autonomy in all areas of identity--occupation included. By imposing a restriction on occupation, one might ask from where this authority of restriction is being derived? Could it be assumed that it is from the "state"? If so, this restriction would be in direct conflict with the first decree: "State borders cannot restrict the movement of goods or people." Just food for thought..
I voted that players should be able to select their occupation, but I believe that the game would be best served if this choice was limited in another sense. Players should be able to choose their career field but not their exact occupation, and have the opportunity to work their way into more prominent or specialized occupation as they proceed in the game.
For example, lets say someone wants to be a lawyer (since everyone else seems to think that being a lawyer is the best job around). The player would be able to choose "The Legal Profession," as their career choice, but not be able to choose lawyer directly. Then in this "Legal Profession" category, there will be several different positions (Judge, DA, defense lawyer, clerk, paralegal, intern, law school student, etc.) They will be assigned to one of these positions within the legal field at random and have opportunities throughout the game to advance or move into different positions. Within this career category, each will have a specific set of advantages and disadvantages, so in order to move to a different position, the player must be willing to give up a specific advantage in order to pursue another.
These types of categories can be devised for each field, so players will be able to pursue their desired position, but the top or otherwise most attractive positions won't be overly saturated (especially if some of the lower positions are given really cool advantages and the higher positions come with some serious disadvantages or complications).
I agree with fslaczko in that there should be some social mobility. Nobody works one job his or her whole life. Maybe people should have their first few jobs randomly assigned from a selection of beginning jobs (as 'lawyer' is probably not many people's first job). From there people can choose to pursue a specific career. If they decide they do not like the decision they have made, they should be able to try another. They should have to work from an entry-level position, but will be able to climb the ladder quicker than in their original career. On the other side, how would hiring work? If people are able to choose their occupation, can bosses decide who is the most qualified? The players who have played longer would have worked up to a certain level, but who would have judged their performance? Perhaps the first round could be randomly assigned, and then those players would gain the respsonsiblity of judging others.
I think if everyone were to get paid the same amount for their occupation (trash collector and lawyers both get $15 an hour...haha yeah right) then we should be allowed to choose. However, I am guessing that most people will want to have plenty of money and thus choose occupations that will pay handsomely. However I like the idea of entering your choice of occupation in a lottery and then hoping you get what you want, because let's face it not everyone who wants to be a lawyer can be a lawyer. I also feel there should be an aspect of social mobility. For instance, if I do get selected to be a trash man, there should be ways for me to climb the latter and maybe become the CEO of the Trash company or the ability to quit my job, get an education and train for a new job. That could be a fun aspect all in to itself...trying to climb the latter of job inequality.
In my opinion, this issue relates to the question whether or not the game should be realistic. If you don't want the game to look like the real world, why then is it a problem to have people choose their own occupations? If the consequence is that there are 50 lawyers and just 2 trashmen will that be a problem? In a fake world you can just imagine 50 lawyers are needed and only 2 trashmen. On the other hand, if the game is supposed to be like the real world, I still would have people to pick their own occupation. We don't have lawyers too much in our world. And if that is the case than this will change over time so that after a while every significant occupation is represented in balance again. Don't forget that it is not every one's dream is to be a lawyer. Some people are less ambitious and would not be happy in a job like a lawyer.
I think the game could incorporate choice and random assignment into the whole occupation question. Maybe only assign jobs in high demand by probability; say if 50 people join the game in a month and half want to be lawyers, within that half the lawyer position is randomly assigned to one player (this cycle would repeat itself every week/month/year/etc). While admittedly most may not be interested in jobs like an electrician or a construction worker, assuming the game even has fine details like that, it shouldn't be too difficult to engineer the system to accomodate for those who do want positions that aren't in high demand.
players should not be able to choose their occupation because without a system in pace that forces them to work for their occupation a great majority of the player will choose occupations such as lawyer, doctor, professional athlete, etc. having the occupation randomly assigned will keep a more realistic balance in our gaming society and ensure that there are not an abundance of characters with the same occupation. in addition to maintaining this balance the randomly assigned occupations will allow people to experience different struggles and perks in society which they otherwise are incapable of or will never face in their real lives. this will open the eyes of many as they see how difficult the society can make life for the unsuccessful and could be reflected on their own lives.
Yes, I believe that players should be able to choose their occupation, but later on in the game. The players should be able to select what career field they want to pursue and work towards the occupation they desire. In order for the player to choose their occupation they must complete various activity levels in order to choose their final occupation. Upon completion of the levels the player will then have the option to select their occupation.
I believe that players should be able to choose their occupations yet at a certain low level, like level one. Every job description will be categorized and they can choose accordingly. Then they can work up the ladder into more professional stature once they excel in the game. If they decide to change occupations, the level will go back to one, unless some experience will overlap. This way, everyone will start out even yet still with a choice of what they desire but at a level to work up towards like any job. This is the same idea of BryanZmi but all starting at a low level with an even slate.
I believe that players should be able to choose their own occupation based on the four decrees that are presented on the website for the game. In choosing their own occupation I believe that this will provided a wide range of occupations that will be filled. People whether in the game or within society as a whole have very different interest and skill sets that I believe will contribute to the workforce within the game in different ways. One thing , however, to keep in mind to ad a twist to the game could be that a list of what the “game world” needs as far as occupations could be presented somewhere on the website in order to see if any of the users would take up an occupation for the betterment of the game. Also , I think that the job positions should have a set of requirements in order to promote some form of stability in the game. Instead of being able to simply state you are a doctor perhaps you have to establish yourself on a specific level of the game or have a certain skill set.
With a game that seems to be based on free choice and starting on an equal foundation, I think that players should be allowed to choose their own occupations. Taking it a step further, I think this needs to start with how the education system is designed. Students should be exposed to an extensive curriculum early on and be guided through whatever career path interests them starting at an early age. Now that people will not be born in different classes, income levels, or citizenships, this will give them greater opportunities to explore different fields during their education and create well-rounded citizens.
I do still believe that job positions need to be regulated to ensure all important jobs are adequately covered. In this new world though, the definition of an ‘important’ job may be different (ex. More emphasis on creative fields). Like today’s world, there should still have to be certain amount of schooling and training that people have to go through in order to become occupations such as doctors, lawyers, military officers, etc. This will still be the distinguishing marker between who will become what profession.
i pretty much agree with your whole post. the notion of freedom of choice in the game definitely needs to be applied to choosing an occupation; however, a functioning world is not possible without certain jobs, such as doctors or lawyers, so there does need to be some kind of regulation o incentive that ensures that people take up these posts. i like that everyone is starting out on the same page, without class differentiation: this allows everyone the same freedom of opportunity.
I believe people should choose their occupation because it is the way the world is now and it seems that there are plenty of people in a variety of occupations without a deficit in any particular category. The idea that people shouldn't choose because then everyone will be a doctor or an athlete and thus unbalanced doesn't hold today so why would it hold in this game? People choose to be in a certain occupation via their interests and everyone has different interests and skills so there will be those who want to do art, those who want to be in the technology/computer industry, those who like kids and teaching, those who like caring for others will be nurses, and etc. There won't be an unbalance because the occupations that people would normally pick due to money or status and thus cause an unbalance won't choose those occupations based on that anymore because in the game there will be equality in pay and there won't be people with more prestige than others allegedly so that eliminates that fear of unbalance. People will choose their occupation as a result based on their interests instead of money or status which solves the unbalance and creates a society where people love what they do and want to go to work and therefore there will be greater output and production in society as people create more and work more.
Yes. Based on the four decrees of this world, it is apparent that the value of independence and autonomy are of extremely high priority. Thus, it should follow in this vein of logic that players should also have the right and responsibility of choosing their occupation. To follow, however, this occupation ought not impose particular levels of authority upon other players in the community (consider the individual nature of marriage contacts.
I think that players should be able to choose their occupation. Everyone has different levels of ambition, and will work in an area that best suits their needs. This will allow for a more realistic outcome of the game. In addition, people leave certain professions to enter new one, and people also get fired for not soing their job correctly. For this reason I think it is also important to allow for a change in occupation. All jobs, however, need to be represented. If there are too many lawyers and not enough gardeners, for instance, perhaps the law profession should be closed, until a spot opens up from another playing leaving it.
I like your ideas around the occupations in the game they are quite similar to my own. I also believe that individuals should be able to choose their own occupations , however, it does seem that in the choosing their should be some form of structure that allows for other professions to be chosen in order to sustain some form of balance within different fields that are needed to keep the economy going. The idea of having professions closed I think could be a very interesting portion of the game. Not only because it allows people to develop separate skill sets but it also forces them to think of what other areas they can contribute their work to which could lead to interesting developments within the game.
The function of society should be to provide the individuals with necessary goods and infrastructure to realize their personal development. To sustain a society at the present standard of living for developed nations requires about 20% of present workload. This do not amount to a main occupation at all and should be regarded as a citizens duty. Nevertheless, within the limits of communitys needs and individual competence there will be ample room for personal preferences.
Players should be able to choose their occupation. Each job should have certain requirements though such as education, skills and that sort of thing. I think by having certain requirements attached to the job it would still be realistic.Peope in the real world choose their jobs to a certain degree so i think that it shoild b the same in the game. I like the idea of a questionare that the person above said. But i don't think that the job should be dictated to anyone though.
I agree with the point that a job should not be dictated to anyone. This opinion seems to be the minority whereas many people seem to think that we should not be able to choose our profession. If the game wants to remain realistic than people should still have choice. The FAQ explains that wizards and other such fantasy characters are not going to be used so there is still some sense of reality to the game.
I also agree with the requirements just as there are requirements in the real world. It seems that some of the decrees seem to promote equality and fairness such as abolishing inheritance. The notion of no one having a choice to choose their profession I guess could be seen as going in that direction but I don't think it is fair to force someone to do something they don't want to.
I think that for the purpose of the game people should be assigned jobs. If everyone was to choose whatever they wanted then the game would turn into a very unrealistic game and the point of it would be lost. I agree with one of the comments above saying that there should be job mobility. Through points or something people should be allowed to switch jobs like in real life, the more experience you have the better job you may get. Maybe since the jobs would be assigned then through points there would be pay improvement or something similar. I also like Bryan Zmi's idea of having the players choose out of categories and through that a profession would be assigned. In addition to that maybe a questionnaire could be done before a job is assigned so that it is a fitting profession to the player.
Players should not automatically be allowed to choose their occupation simply because it is likely for certain occupations to be overwhelmed with players (sports perhaps being incredibly disproportionate), but they should also allow for mobility. All professions should be evenly distributed among the present and future players, from being a buttler, to a politician, to a professional basketball player. I also agree with the notion of social mobility because it will add an interesting dynamic to the game. People who would be willing to work their way into becoming whatever they would want to become would influence the game dramatically. Social mobility would allow us to see what professions are sought after the most considering activity and income, and how far players would go to obtain it..........
Although I see the concern for proportionality, it seems counter intuitive to dictate occupation within this society. If players are citizens by choice, the basic value that supports this ideal ought to also support the notion of autonomy in all areas of identity--occupation included. By imposing a restriction on occupation, one might ask from where this authority of restriction is being derived? Could it be assumed that it is from the "state"? If so, this restriction would be in direct conflict with the first decree: "State borders cannot restrict the movement of goods or people." Just food for thought..
I voted that players should be able to select their occupation, but I believe that the game would be best served if this choice was limited in another sense. Players should be able to choose their career field but not their exact occupation, and have the opportunity to work their way into more prominent or specialized occupation as they proceed in the game.
For example, lets say someone wants to be a lawyer (since everyone else seems to think that being a lawyer is the best job around). The player would be able to choose "The Legal Profession," as their career choice, but not be able to choose lawyer directly. Then in this "Legal Profession" category, there will be several different positions (Judge, DA, defense lawyer, clerk, paralegal, intern, law school student, etc.) They will be assigned to one of these positions within the legal field at random and have opportunities throughout the game to advance or move into different positions. Within this career category, each will have a specific set of advantages and disadvantages, so in order to move to a different position, the player must be willing to give up a specific advantage in order to pursue another.
These types of categories can be devised for each field, so players will be able to pursue their desired position, but the top or otherwise most attractive positions won't be overly saturated (especially if some of the lower positions are given really cool advantages and the higher positions come with some serious disadvantages or complications).
I agree with fslaczko in that there should be some social mobility. Nobody works one job his or her whole life. Maybe people should have their first few jobs randomly assigned from a selection of beginning jobs (as 'lawyer' is probably not many people's first job). From there people can choose to pursue a specific career. If they decide they do not like the decision they have made, they should be able to try another. They should have to work from an entry-level position, but will be able to climb the ladder quicker than in their original career. On the other side, how would hiring work? If people are able to choose their occupation, can bosses decide who is the most qualified? The players who have played longer would have worked up to a certain level, but who would have judged their performance? Perhaps the first round could be randomly assigned, and then those players would gain the respsonsiblity of judging others.
I think if everyone were to get paid the same amount for their occupation (trash collector and lawyers both get $15 an hour...haha yeah right) then we should be allowed to choose. However, I am guessing that most people will want to have plenty of money and thus choose occupations that will pay handsomely. However I like the idea of entering your choice of occupation in a lottery and then hoping you get what you want, because let's face it not everyone who wants to be a lawyer can be a lawyer. I also feel there should be an aspect of social mobility. For instance, if I do get selected to be a trash man, there should be ways for me to climb the latter and maybe become the CEO of the Trash company or the ability to quit my job, get an education and train for a new job. That could be a fun aspect all in to itself...trying to climb the latter of job inequality.
In my opinion, this issue relates to the question whether or not the game should be realistic. If you don't want the game to look like the real world, why then is it a problem to have people choose their own occupations? If the consequence is that there are 50 lawyers and just 2 trashmen will that be a problem? In a fake world you can just imagine 50 lawyers are needed and only 2 trashmen. On the other hand, if the game is supposed to be like the real world, I still would have people to pick their own occupation. We don't have lawyers too much in our world. And if that is the case than this will change over time so that after a while every significant occupation is represented in balance again. Don't forget that it is not every one's dream is to be a lawyer. Some people are less ambitious and would not be happy in a job like a lawyer.
I think the game could incorporate choice and random assignment into the whole occupation question. Maybe only assign jobs in high demand by probability; say if 50 people join the game in a month and half want to be lawyers, within that half the lawyer position is randomly assigned to one player (this cycle would repeat itself every week/month/year/etc). While admittedly most may not be interested in jobs like an electrician or a construction worker, assuming the game even has fine details like that, it shouldn't be too difficult to engineer the system to accomodate for those who do want positions that aren't in high demand.
players should not be able to choose their occupation because without a system in pace that forces them to work for their occupation a great majority of the player will choose occupations such as lawyer, doctor, professional athlete, etc. having the occupation randomly assigned will keep a more realistic balance in our gaming society and ensure that there are not an abundance of characters with the same occupation. in addition to maintaining this balance the randomly assigned occupations will allow people to experience different struggles and perks in society which they otherwise are incapable of or will never face in their real lives. this will open the eyes of many as they see how difficult the society can make life for the unsuccessful and could be reflected on their own lives.