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I voted for both options because the rules that are made due to the discussion within this board should be able to get modified once in the game. This is because one may make rules but we never know how they might play out during a game. For instance some rules are just useless and there is no point in keeping them. There should be a sort of ed-board created within the game that allows the modification of the rules. I believe that it is essential to begin the game with predetermined rules that way there is some sense of direction in the game. Allowing rules to get changed and modified strengthen the society that is being built within the game because slowly the rules are getting molded to reflect the world that the players are creating while playing the game.
I think that the rules of the games have to be flexible. The results of the discussions should provide "guidelines", if you will, that allow new players to start off with something. However, as time progresses, and the players change, they should be able to mold the game, and society, to what they feel fits better.
I don't think the game can have all the rules decided in advance - this would turn many players away, who hope to have some influence in the game they're participating.
However, setting new players adrift in a game with no rules is also very problematic. There wouldn't exist a structure that would help prevent a dictatorship/circle of power, and overall, players would get lost in the game play.
So a mold-able system would work best, in my opinion. It would give players a beginning they can completely change if they choose to.
COCU177 - WI12; Ayhan Aytes
I agree completely with your proposal. Part of the purpose of this project is to propose a new system, so to have no rules in place would not really make sense. I like your idea to have a system that is subject to change according to player's interest. That way you get the best of both worlds - players have some guidance, but ultimately can create whatever world they want.
I think the rules should be mostly determined by those who play the game. Sure, the overarching structure could be determined by this discussion, but the rules of how the players play the game should be determined by them. Allowing them to change the rules focuses the game more on the ever changing aspects of the geo-political world. I think allowing the players to make the rules will help to keep the game more authentic to what its intended purpose is.
I feel like the physical rules of the game should be determined in advanced (i.e. laws of nature, laws of motion, and all the more science stuff). This would pre-determine the limits to the reality for which the game play take place. It would probably be a good thing to not have rules such as rules of governance pre-determined, and up to the determination of the players. So what it comes down to is what rules the question is talking about...
I beleive the rules should be clearly determined in advance. However, I do believe that a mechanism should exist that allows user to propose rule changes. I think this mechanism should extend to rules that do not involve the fundamental decrees of the game--these should be unchangable.
I agree. The rule is kind of guiding people how to play the game and what will going to wrong if one doesn't obey the rule. And its totally a good idea to leave some open space to make players to discussion about the change the rule base on different situations just like the law in our real life could always being chance if that specific law is not proper to the society, the more important part is to listen to public opinion which can make more players get involve to the game.
I also agree with you that there should be some open space for players to change and create new rules. I believe that the ratio of advanced rules to player rule should be 75%/25%. The 75% should be the main foundation of game rules that have been established for the player to follow and the 25% should be open for players to vote on which rule to establish. Public opinion matters and that is what allow players to be actively engaged into the game.