I think players should be assigned to which countries they will belong. If not, I think favoritism and nationalism will become a problem because the players of the game are obviously from certain countries and have certain perspectives about their own country and other countries as a result. This favoritism will cause problems in the game and lead to certain outcomes that would not have happened if players were assigned to countries.
Players should be assigned to countries initially and then have the opportunity (a significant amount of time) afterwards to change their citizenship to a different country. If the hypothetical world were to exist, this is how citizenship would have to work since people must be born in a certain country by no choice of their own, but then be allowed to move freely to a different country later on when they are capable of doing so. Certainly, this mandatory assignment to a country will have some effects on players' movements to other countries. They may have established friendships and family and national pride to the country assigned to temporarily and may not want to leave. Other players will have negative experiences in their home country and feel they can further their character much farther in a different country and will want to move there. Allowing people to choose their country at the start diverges from reality and removes the conflict between staying loyal to one's home country or moving to a different one in search for better opportunities.
If one of the main premises of the game is absolute freedom in movement between borders it seems counter-intuitive to begin the game by forcing the user to begin in a specific location. I believe giving the user the freedom to choose will still create significant variation in country selection. If certain users have strong ties to specific countries they will move there immediatley after the game begins anyways, so why not let the rest of the users choose.
Do players initially belong to a certain state than? I would say that the players should be absolutely free to move to other states, which can mean that a player is first citizen of one state and later of another. The place where you live determines to which state you belong in my opinion, so if people want to move than they choose to stop their citizenship of the former country. Of course it must be easier in this game than in the real world to change citizenship/passports! I think the free movement of people/players over the world will give states an incentive to improve their performance in order to 'keep their citizens'. If a lot of citizens are moving, that just means a state is not performing good enough.
This may seem like an odd question, but are the countries in the game the same as in the real world? If so, I see the point that people will demonstrate their nationality and commit to the country they are citizens of, if given a choice. But is this such a bad thing? Who knows a country better than people who are citizens of it? And if someone is randomly assigned a country that they for some reason dislike, they may be inclined to make decisions based on false preconceptions or even cease participation. If the countries in the game were completely different from those in the real world, people could choose a country based on a profile, or maybe they wouldn't mind being randomly assigned, as they would have no national ties.
I think players should be assigned to which countries they will belong. If not, I think favoritism and nationalism will become a problem because the players of the game are obviously from certain countries and have certain perspectives about their own country and other countries as a result. This favoritism will cause problems in the game and lead to certain outcomes that would not have happened if players were assigned to countries.
Players should be assigned to countries initially and then have the opportunity (a significant amount of time) afterwards to change their citizenship to a different country. If the hypothetical world were to exist, this is how citizenship would have to work since people must be born in a certain country by no choice of their own, but then be allowed to move freely to a different country later on when they are capable of doing so. Certainly, this mandatory assignment to a country will have some effects on players' movements to other countries. They may have established friendships and family and national pride to the country assigned to temporarily and may not want to leave. Other players will have negative experiences in their home country and feel they can further their character much farther in a different country and will want to move there. Allowing people to choose their country at the start diverges from reality and removes the conflict between staying loyal to one's home country or moving to a different one in search for better opportunities.
If one of the main premises of the game is absolute freedom in movement between borders it seems counter-intuitive to begin the game by forcing the user to begin in a specific location. I believe giving the user the freedom to choose will still create significant variation in country selection. If certain users have strong ties to specific countries they will move there immediatley after the game begins anyways, so why not let the rest of the users choose.
Do players initially belong to a certain state than? I would say that the players should be absolutely free to move to other states, which can mean that a player is first citizen of one state and later of another. The place where you live determines to which state you belong in my opinion, so if people want to move than they choose to stop their citizenship of the former country. Of course it must be easier in this game than in the real world to change citizenship/passports! I think the free movement of people/players over the world will give states an incentive to improve their performance in order to 'keep their citizens'. If a lot of citizens are moving, that just means a state is not performing good enough.
This may seem like an odd question, but are the countries in the game the same as in the real world? If so, I see the point that people will demonstrate their nationality and commit to the country they are citizens of, if given a choice. But is this such a bad thing? Who knows a country better than people who are citizens of it? And if someone is randomly assigned a country that they for some reason dislike, they may be inclined to make decisions based on false preconceptions or even cease participation. If the countries in the game were completely different from those in the real world, people could choose a country based on a profile, or maybe they wouldn't mind being randomly assigned, as they would have no national ties.