If player avatars are randomly assigned, these should be as Killers (want to harm others).

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If this game is to simulate a new society, then all aspects of society need to be explored. It's impossible to have a human society full of benevolent people. There will always be aggressors, killers, criminals, etc. Part of the challenge of the game would be how this new society is to handle these killers. Specifically, how does one punish a killer? Do they lose points for killing because or do they win points for fulfilling their role as a killer? Maybe a killer gets points if he can kill without getting caught and lose points otherwise? Or a Game Over if caught that equates to being imprisoned?