What should be the game's tone?

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The tone should be positive and encouraging, with players seeing the benefits of helping others because we want people to be civil and empathetic. I think the global politics game would be most successful if people were to help one another so I think that it would be best if the game encouraged them to help others.

Like any system that places values on work ethic or accomplishments, the system for this game should be competitive and stressful. I think that while we desire a positive and encouraging environment with players helping other players out, that is unlikely to occur when we begin to consider things such as accomplishments, rewards, and wealth.