The game should target a more general audience because the game should strive to obtain an accurate representation of the world population. If the game was to only target the university audience it would leave out large chunks of the worlds population including many intellectuals who could potentially have positive political influence on game and its players.
In addition, I feel that in order to create a realistic game it is incredibly important to create the setting/atmosphere of the real world by allowing all populations a chance to contribute. Indeed, this is meant to be a global political game without targeting all audiences it can not be considered a global political game.
Although I agree that the game should target a more general audience rather than just a university audience, striving to "obtain an accurate representation of the world population" raises a few questions to me. Firstly, if the way of obtaining a better representation requires participation from a world audience, does that mean there must be a universal standard language that we must learn and follow by in order to play this game since this game is a virtual game of words? Or will there be a language translator? And if there is a universal language, would it be English or some other language that is already in existence, or should we fabricate a whole new language system? How can a better representation of the world population be created? My second concern would be the dissemination of this global political game. How would this game be introduced to the “general audience”? Is the general audience everyone else that does not belong in the category of “university”? Perhaps there should be more categories to choose from in the voting section.
The game should target a more general audience because the game should strive to obtain an accurate representation of the world population. If the game was to only target the university audience it would leave out large chunks of the worlds population including many intellectuals who could potentially have positive political influence on game and its players.
In addition, I feel that in order to create a realistic game it is incredibly important to create the setting/atmosphere of the real world by allowing all populations a chance to contribute. Indeed, this is meant to be a global political game without targeting all audiences it can not be considered a global political game.
Although I agree that the game should target a more general audience rather than just a university audience, striving to "obtain an accurate representation of the world population" raises a few questions to me. Firstly, if the way of obtaining a better representation requires participation from a world audience, does that mean there must be a universal standard language that we must learn and follow by in order to play this game since this game is a virtual game of words? Or will there be a language translator? And if there is a universal language, would it be English or some other language that is already in existence, or should we fabricate a whole new language system? How can a better representation of the world population be created? My second concern would be the dissemination of this global political game. How would this game be introduced to the “general audience”? Is the general audience everyone else that does not belong in the category of “university”? Perhaps there should be more categories to choose from in the voting section.