Game Context

Should players be able to choose their occupation?

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Should players be able to advance their interests by participating in smaller groups?

In addition to their states, players should be able to advance their interests by participating in smaller groups such as those that might overthrow the government outside the rule of law:

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What should be the main institution for taking care of people when they are dependent, i.e., as children and as adults?

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What would different cultures include, if states could have different cultural representations?

If you answered Yes to the question asking if states should have different cultural reputations, then what would these cultures include?

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Rank the environmental effects that should be weighed heaviest (1 being heaviest).

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Rank the factors that should be weighted most heavily in determining the variation among states (1 is heaviest).

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The most fun a player will have in the game will be from (1 is the highest):

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Players will hold office based on:

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Should players receive points based on the amount of political power they have?

For example, their ability to shape the decisions of their respective states, etc.

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