What would different cultures include, if states could have different cultural representations? |
What should the overriding ideology for assessing performance be? |
What should be the main institution for taking care of people when they are dependent, i.e., as children and as adults? |
What should be players' object of the game? |
The most fun a player will have in the game will be from (1 is the highest): |
Should total equality be the object of the game? |
Should there be independent, random events that affect states and individuals? |
Should there be an object of the game, or should this be an interactive simulation, like Sim City? |
Should the game require positive outcomes only, or should it allow for negative ones as well? |
Should the game give users points to make up for unequal distribution of natural resources among countries? |
Should the game begin with states? |
Should players receive points based on the amount of political power they have? |
Should players be able to choose their occupation? |
Should players be able to advance their interests by participating in smaller groups? |
Should player success be visualized as a resume with skills and accomplishments deemed wealth? |
Rank the factors that should be weighted most heavily in determining the variation among states (1 is heaviest). |
Rank the environmental effects that should be weighed heaviest (1 being heaviest). |
Players will hold office based on: |
How should states be run? |
How should players experience mastery of the game? |
How realistic should the game world be? |